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The Numbers

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Strategy & Bankroll

Strategy Bankroll

Eye of Horus · Complete Walkthrough

How to Play Eye of Horus

From choosing your stake to triggering free spins, follow one complete game and see exactly what happens at every stage.

Balance1,000.00
Bet1.00
Spin
1. Balance

Your current balance. It updates after every spin, win or loss.

Tap or click any numbered marker, on the mockup above or in the list, to see what that part of the screen does.

Start Here

1Check Version
2Choose Stake
3Spin
4Read Paylines
5Watch Features
6Check Result

Before playing for money, open the game's own information screen and confirm RTP, paylines, min/max stake, Wild rules, Scatter requirements, free spins and max win for the exact version in front of you. Never assume one release matches another.

Choose the Stake

The stake shown at the control bar is the total wagered per spin, not a smaller line or coin value, confirm that before you rely on it for bankroll planning. Reel probabilities don't change with stake size; only the money attached to each result does.

£100 Balance · Pick a Stake

200Betting Units From £100

At £0.50 a spin, £100 covers 200 spins before any wins or losses change it.

See Bankroll Guide

The First Spin

Once Spin is pressed, the result is already decided, no symbol choice, no payline choice, no Wild-substitution choice. The game checks every active payline automatically. Your job is to read what happened, starting with reel 1.

Stake £0.50 · Balance £100.00

This site's paytable. Three Ankhs from reel 1 is enough to pay, a fourth or fifth matching Ankh would have paid more. Numbers are illustrative for this walkthrough.

Result Two: A Line That Doesn't Connect

Three matching symbols on screen do not always mean a win. Positions have to connect through an active payline, matching artwork scattered across different rows is not enough.

Same Symbol, No Shared Line

No Line Win

Ankh, reel 1, top row
Q
K
J
Ankh, reel 5, bottom row

Reel 1 (top row) and reel 5 (bottom row) both show an Ankh, and reel 2 shows one in the middle row. None of the site's 10 paylines runs through all three positions, so nothing pays here.

Matching symbols must connect through an active payline, not just appear anywhere on the grid.

Result Three: Horus Fills the Gap

Ankh, Ankh, Horus, Ankh: the falcon substitutes for the missing Ankh on reel 3, and the game calculates a four-symbol combination automatically.

Before Wild

Broken at Reel 3

Ankh
Ankh
K
Ankh
Q

A King on reel 3 breaks the run. Two Ankhs is not yet a paying combination on this paytable.

After Wild

4-Symbol Win

Ankh
Ankh
Horus falcon, wild
Ankh
Q

Horus lands on reel 3 and substitutes for Ankh. Reels 1–2–3–4 now match: 4× stake = £2.50 at a £0.50 stake.

Horus substitutes inside a sequence that's already valid up to that point. It doesn't reconnect across a reel that already broke the run earlier (Ankh–different–Horus–Ankh across reels 1–2–3–4 would not win, because the sequence already broke at reel 2, before the Wild).

Horus Can Expand

In classic-style versions, one Horus position can grow into a full Wild reel. Every active payline crossing that reel gains a Wild, so a single expansion can create several separate wins on the same spin, each line checked and paid separately, then summed.

One Reel, Three Stages

Horus lands on the middle reel, in one position.

Condensed illustration, the full mechanics, including which reels are eligible in your version, are covered in the dedicated guide.

Full Horus Wild Guide

A Scatter Near Miss

The Scatter's main job is opening free spins, not paying like a premium symbol. Two Scatters landing with a third narrowly missing ends that spin with nothing carried forward, unless the exact game has an explicit persistent-collection mechanic.

Two Scatters, Third Misses

Feature Not Triggered

Eye of Horus scatter
K
Eye of Horus scatter
Q
10

Reel 5 needed a third Eye of Horus and didn't get one.

Next spin, both Scatter markers are gone. Nothing was saved, the game starts fresh.

The Trigger Spin

A few spins later, the required Scatters land. Check the exact count and awarded spins for your own version, don't assume a number from another release.

Three Scatters Land

Eye of Horus scatter
K
Eye of Horus scatter
Q
Eye of Horus scatter

Free Spins Unlocked

Illustrative starting spins for this walkthrough: 10, confirm the real trigger count and awarded spins on the game's information screen.

Enter Feature ›

The Screen Changes for the Feature

Once the bonus starts, a feature bar tracks progress for as long as free spins are running. It disappears again the moment the base game returns.

Free Spins Left10
Upgrades0
Extra Spins0

This bar is a teaching device for this walkthrough, your version's real feature display may look different.

Free Spin 1: Deliberately Quiet

Free Spins Left9
Upgrades0
Extra Spins0

Small Result

K
Q
A

Only a single Lotus on the middle row, no line win this spin. A free spin doesn't automatically mean a large win; it's still an ordinary random result.

The First Upgrade

Free Spins Left8
Upgrades1
Extra Spins0

Horus lands, and the lowest active symbol tier upgrades into the tier above, the lower tier disappears from the reels for the rest of this feature, and its positions convert.

The Upgrade Ladder

Tier 1 10 · J · Q Removed
Tier 2 K · A Now lowest
Tier 3 LotusLow
Tier 4 AnkhMid
Tier 5 ScarabMid
Tier 6 AnubisHigh
Tier 7 Pharaoh’s MaskHigh
Tier 8 Horus FalconTop regular

1 upgrade has removed the lowest tier (10 · J · Q). Seven tiers remain, and the weakest symbol now on the reels is stronger than it was on free spin 1. Ladder order follows this site's paytable; confirm the hierarchy in your own version.

A Second Upgrade

Free Spins Left6
Upgrades2
Extra Spins0

Later, Horus lands again. Rather than the ladder view, here's the reel itself, before and after, a deliberately different way of showing the same idea.

Before

K
A
K
A

K and A are still the lowest active tier.

After

K and A are removed; Lotus is now the lowest tier on the reels. Two upgrades, two tiers gone.

An Extra-Spins Event

Some versions can award extra spins mid-feature. Where a version does this, the amount awarded is set by that version's own rules, treat any number here as illustrative, not a fixed rule.

Spins Left4
Horus Event+3 spins*
New Total7 spins

*Illustrative award for this walkthrough, confirm whether your version offers extra spins, and how many, on its information screen. Any upgrades already active continue into the extra spins.

A Strong Feature Spin

Free Spins Left2
Upgrades2
Extra Spins3

Several upgrades are already active and Horus expands on a useful reel. Multiple premium lines connect at once, each one checked and paid separately, then summed.

Three Lines, One Spin

Line 2 · Anubis ×4£4.50
Line 5 · Scarab ×5£15.00
Line 8 · Pharaoh's Mask ×3£1.50
Total£21.00

Real payout figures from this site's paytable at an illustrative £0.50 stake, using PAYLINES Line 2 (top row), Line 5 (inverted V) and Line 8 (centre up to top and back).

Feature Result

Feature Summary
Starting Spins10*
Extra Spins+3*
Total Spins Played13*
Upgrades Reached2
Largest Spin30× (Scarab, 5 reels)
Illustrated Feature Total£21.50

*Illustrative spin counts for this walkthrough, confirm real trigger/award numbers on your version's information screen. Total reflects only the spins shown on this page, not a full round.

The Reset

Upgrades Fade Back to the Base Set

10
J
Q
K
A

The feature counter disappears and normal stake controls return. Free-spin upgrades normally belong only to that feature in classic-style versions, confirm this against your own version's rules.

The Next Paid Spin

New Paid Spin

Q
K
J

No history panel, no Scatter counter, no "Horus due" meter. An excellent bonus doesn't make this spin more likely to lose; a terrible one doesn't make it owe you anything. Only the balance changed.

Read the Balance, Not Just the Win Display

Stake£1.00
Line Win£0.30
Net Balance Change−£0.70

"WIN £0.30" is a real winning combination, but the cash position that spin changed by −£0.70. Judge a session by the balance, not by counting WIN displays.

Wins in Multipliers Too

Multipliers let you compare results fairly across different stakes. A £0.50 stake winning £10 is 20×, a stronger result relative to stake than a £2 stake winning £20, which is only 10×, even though the cash figure looks bigger.

Stake £0.50 · Win £20

£20.00 Cash Value

One Complete Round, Folded Out

Base Game

1. Choose stake. 2. Spin. 3. Check paylines. 4. Horus can substitute. 5. Scatters may trigger the feature.

Free Spins

1. Counter starts. 2. Horus can appear. 3. Symbols can upgrade. 4. Extra spins may be added. 5. Feature result is added to the balance.

The Whole Session, Recapped

Start £100 balance, £0.50 stake
Spin Line win, three Ankhs → £100.25
More Spins Broken lines, a Horus substitution
Scatters Near miss, then the trigger spin
Free Spins Quiet spin, two upgrades, extra spins
Feature Total Illustrated total added to balance
Base Game Returns clean, decide whether to spin again

What You Control vs What the Game Controls

Your Side

  • Which verified version you play
  • Stake and deposit amount
  • Whether to use autoplay
  • Pace and spend limits
  • Whether to keep spinning
Spin

Game's Side

  • Where symbols land
  • When Horus and Scatter appear
  • When free spins trigger
  • How the feature develops
  • The value of resulting combinations

Keeping these two groups separate is probably the single most useful lesson on this page.

Common First-Time Mistakes

Tap or click a marker to see the mistake it points to.

1. Counting Symbols, Not Lines

Seeing matching artwork on the grid isn't the same as a payline win, the positions have to connect.

One-Minute Rules

The fast version

Five Reels, Three Rows. The standard Eye of Horus grid.
Ten Paylines if confirmed for your exact version.
Horus substitutes for other symbols and can expand to a full reel in classic-style versions.
Scatter opens free spins, check the exact count needed.
Free Spins can include symbol upgrades and, in some versions, extra spins.
Stake is the total wagered per spin, set before you press Spin.
Result is decided the instant you press Spin, nothing after that changes it.

Eye of Horus exists in more than one release, and RTP, paylines, min/max stake, Wild rules, Scatter requirements, free spins and max win can all differ between them. Always check the game's own information screen for the exact version in front of you before playing for real money.

Next

Eye of Horus Winning Combinations

See the different ways regular symbols, Horus Wilds and multiple paylines can combine to create wins, from basic three-symbol lines to stronger five-reel results.

See Winning Combinations

Eye of Horus is a game of chance. Nothing on this page changes the outcome of a spin or the mathematical return of the game. Set a budget before you play, treat it as the cost of entertainment, and stop when you reach it.